Realistic Movement, Using Video Reference & Anticipation


Realistic Movement, Using Video Reference & Anticipation



For this weeks topic, we were to use a reference video and import this into Maya. From this, we created a stepped jump animation. This is using the Pose to Pose method from the 12 principles of animation, mapping out the story telling frames. The other frames can later be filled in. Since this was just stepping out the frames, this was relatively easy- the most important part was nailing down those frames that tell the action.