Posts

Showing posts from September, 2018

Showing Weight and the Use of Parent Constraints

Image
Showing Weight and the Use of Parent Constraints The next principles included in these exercise are anticipation, timing and solid drawing. The objects have weight to them, so it takes effort and time for the character to be able to move these objects.These two didn't have any particular inspiration, I had just pictured what it'd be like having to pick up a heavy ball. This would be more difficult than a shape with it's weight being distributed. The wall was reminiscent of trying to either open a heavy door, or keep it shut. https://www.youtube.com/watch?v=VdTltNk552Y https://www.youtube.com/watch?v=OEDyJMFIIA8

Exaggeration and Cartoon Style Animation

Image
Exaggeration and Cartoon Style Animation Following on from last weeks exercise, we further exaggerated and turned that stepped pose into a polished jump. It could be unrealistic, so for mine i took inspiration from a Spider-Man like jump. Legs brought up high and arms out. This relates best to the principles Anticipation and Exaggeration. The character has to crouch to store energy then release, and jump in an exaggerated way. Inspiration: http://thestudents.wikia.com/wiki/File:Spiderman_Jump.jpg https://www.youtube.com/watch?v=sN5aVm8mTjk

Realistic Movement, Using Video Reference & Anticipation

Image
Realistic Movement, Using Video Reference & Anticipation For this weeks topic, we were to use a reference video and import this into Maya. From this, we created a stepped jump animation. This is using the Pose to Pose method from the 12 principles of animation, mapping out the story telling frames. The other frames can later be filled in. Since this was just stepping out the frames, this was relatively easy- the most important part was nailing down those frames that tell the action. https://www.youtube.com/watch?v=kXuhJDUrAIY